imPulse
by xn croft & gilad lotan

<< imPulse is a modular design object that senses pulse and allows users to wirelessly transmit their heartbeat rhythms to companion imPulse units. By synchronizing light and vibrations with users’ personal heartbeats, these devices create intimacy across distance.

Featured at:
• Sony Wonder Technology Show
• CHI 2007

Heartbeat is a very personal expression of an individual’s bodily presence. Thus, a device that amplifies a user’s pulse evokes a deep emotional response almost automatically. The imPulse project proposes a technological interface for augmenting intimate or meditative moments between people at a distance by allowing users to share their pulse with one another, simply by placing both hands on an imPulse object.

Exploring the potential for people to share their internal body rhythms, the imPulse devices sense pulse through palm contact and wirelessly transmit heartbeats to companion imPulse units. The device is ergonomically designed to rest in users’ laps, and provides light flashes as well as vibration, presenting feedback about each user’s heart rate.


SUPPORTING MEDIA

Video of imPulse visualization that was built in Processing can be watched here.

User demo video is here.


INTERACTION

The imPulse units can be placed on a table, stand, or podium for use, but they are best suited for resting in the lap of the user. When a device is powered on, its lights fade in and out with a default pulse, inviting potential interaction. An outline of hands on the surface of the object identifies the space where users should place their hands to engage the device. Once people place both of their hands on the specified location, the unit’s light panel stays on, telling the user that their touch has been recognized. Within a calibration period that lasts from one to seven seconds, the unit starts responding to the heartbeat of its user’s pulse. This response is implemented using an internal motor in addition to an LED panel, all synchronized to the heartbeat.

The top of the imPulse object is made with silicone, so it has a flexible surface which yields to hand pressure in a soft, satisfying manner. Two vibrating motors are affixed to the surface of each unit to provide haptic feedback about the rate of users’ heartbeats. One of the motors vibrates with the local user’s pulse and the other motor beats when the device’s radio receives a pulse signal from a remote user of an imPulse unit. Meanwhile, a remote user would enjoy a mirrored experience: one motor in sync with her own heartbeat, and the other in time with the partnered imPulse unit’s pulse. When the hands are taken off the unit, it goes back to its’ original state, until the next pair of hands are placed on the unit. The imPulse units are completely wireless, each containing a rechargeable battery. When more than one imPulse units are used within a detectable range, they automatically connect and share data. The different user’s heartbeats are passed across this wireless network, allowing each of the users to feel the other’s heartbeats on their personal units. An intricate connection is instantly formed, consisting of the different rhythms of all the user’s heartbeats within this spontaneous network. We have currently built two modules, but more can be easily added to the network.


TECHNOLOGY



The imPulse units are implemented using a variety of technical components, including: PIC microcontroller, motors, LED’s, Polar® heartbeat sensors and Maxstream®’s Xbee radios. The imPulse modules are programmed to connect wirelessly using Radio Frequency, over a wireless mesh network. Therefore, when a unit comes into the proximity of another, they automatically discover each other and make a connection. This is implemented using the Zigbee radio protocol. Specifically, we are using MaxStream®’s XBee radio chips. The distance between communication modules can reach up to 100 meters.

In order to receive and analyze the pulse readings, we inserted a Polar® heartbeat sensor chip within our circuit. This chip needs to connect to four different conductive leads, which must come in contact with the user’s hands. When setup properly, the chips pass along electronic pulses according to the user’s heartbeat. This data is fed to a PIC microcontroller which controls the behavior of the motors and LED panels based on readings from the pulse sensor.


FABRICATION

The surface skin of the imPulse unit is made from cast silicone rubber. During the casting process, the silicone material is poured onto non-sticky acrylic that has a lasercut paperboard design glued to its surface. This paperboard is lasercut to resemble an outline of hands. The relief of this hand outline leaves a recessed line in the flat surface of the silicone so that, when it is affixed to the object’s frame, it will show the user where to place his or her hands.

The frame of the imPulse module was also prototyped using a laser cutting printer to make precise custom shapes out of wood. Using wood rather than plastic gives the imPulse object an organic quality that we felt was important to the notion of intimacy.


FUTURE USE SCENARIOS

We see a variety of different user scenarios for imPulse. It is a unique way for people to connect with each other in public and private spaces. It could also serve as an interesting controller interface for more ambient display systems.

In July, the imPulse units were presented at the Sony Wonder Labs museum in New York City. A steady stream of visitors from area day camps interacted with the units at the museum. Both teenagers and adults were obviously astounded as they were constantly asking, “Is that really our heartbeats?” It was evident from the feedback that we got there that the interaction was simple yet evocative. People seemed most excited about how interaction with imPulse makes the internal “data” of their bodies tangible in an external format for other people to experience.

Beyond displaying it in tech or science museums, we also imagine imPulse could be useful in therapeutic scenarios for people suffering from anxiety or depression. It might also simply be used as a tool for augmenting communal meditation techniques. Many users have commented on the soothing experience that interaction with the device brings as well as the feeling of togetherness that it provides. We believe that we have experienced so far We see this a very possible controller for a display in a museum, which will then be manipulated according to its’ user’s heartbeat. In such a museum context, the data flowing between the units can be easily set to control audio output from speakers and visuals coming from a screen or projector. Another idea we have been working on is a public display, which aggregates the pulse data from all the different people who interact with it.